Pathfinder Second Edition
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Bespell Weapon (Wizard) (Legacy)
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Bespell Weapon [free-action] (Feat 4)
Wizard
Frequency once per turn
Requirements Your most recent action was to cast a non‑cantrip spell.
You siphon spell energy into one weapon you’re wielding. Until the end of your turn, the weapon deals an extra 1d6 damage of a type depending on the school of the spell you just cast.
• Abjuration force damage
• Conjuration or Transmutation the same type as the weapon
• Divination, Enchantment, or Illusion Mental damage
• Evocation a type the spell dealt, or force damage if the spell didn’t deal damage
• Necromancy Negative damage
Attributes
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